In the demo of Metaphor Fantasy, the arrangement of three days is particularly critical. On the first day, you can focus on getting familiar with the environment and basic tasks. On the second day, you can challenge slightly more difficult tasks and improve your character's strength. On the third day, you can make the final sprint and explore hidden areas. Arrange these three days reasonably to fully experience the fun of the game.
Demo three-day schedule sharing
Schedule for the three days after the state funeral.
Day 1: Buy intelligence from the intelligence dealer at noon and take two side quests. Go to the church to buy medicine, then go back to turn in the first side quest (give a ring that can be identified, random attribute +3); see the scenery next to the magic device store to gain more knowledge. In the evening, buy all the intelligence from the intelligence dealer, go to the market to buy materials (water, meat, grass), and then participate in the big eater challenge. Finally, go back to cook, and choose the second option. (Note: You can buy stones of various attributes of damage in the nightclub, you can buy as needed)
Day 2: Hand in the side quest, and see level 2. Purify the dragon sword in the church, accept the task from the owner of the magic device shop, and open the Minotaur maze. You can buy a gun before going. Minotaur maze, the chief swordsman inherits the ice magic, and the protagonist is a red-haired double knight. It is recommended not to fight the goblins if you can (ordinary goblins can be killed with a flat attack, and the red monsters that cannot be avoided can be killed with a combo and a flat attack without damage), and the chief should reserve about 80 blue. There are golden bugs in the maze. Go straight to the bottom of the maze to fight the Minotaur. Minotaur is weak to ice, and it is difficult to fight normally (use physical shield to grab the turn, which also depends on luck). Throw a tranquilizer arrow at the beginning, and restart if you miss. Then the knight will use combos to deal damage crazily. When the Minotaur is paralyzed, he will not attack or retreat in advance. Minotaur has a chance to drop 6-strength accessories, so lower the difficulty if necessary. After the fight, the protagonist is about level 12.
Day 3: Push the main quest. In the first half of the maze, the red wolf, white wolf, and blue ball are all weak to fire. Kill them with the dragon sword. If necessary, switch to a mage. Unlock the monk after completing the pink-haired side quest. Pick one or two people to switch to monks, and the rest to healers.
The zombies in the second half of the maze are weak to fire/light (they can be killed instantly here), eggshells are weak to punches, and skeletons are weak to punches/light. Basically, you can kill them with the boxer combo. Be careful not to get killed by the eggshell monsters in the corners without back attacks. The last white shoulder in the DEMO, the boxer and knight combination can be unharmed, the boxer combo can clear the monsters, the knight boxer combo can hit the boss, and the remaining monsters can be killed with light magic.