The co-research server of Identity V will be updating the game content tomorrow, September 14th. After the update is completed, many new adjustments will be launched online. The editor of GameJapan will bring you the specific content of the update below. Interested players should not miss it!
Crying Clown:
- The speed reduction of the cipher machine caused by the external trait Mechanical Blindness has been increased from 10% to 15%;
mechanic:
- The extrinsic trait Cowardice reduces the speed reduction of the cipher machine from 35% to 25%;
—— The speed reduction of the mechanical doll's decryption machine increased from 10% to 16%, the basic consumption of the mechanical doll decreased from 0.56%/second to 0.5%/second, and the durability consumption when falling to the ground or on the carnival chair decreased from 0.83%/second to 0.75%/second;
Puppeteer:
—— "Louie" can offset the fear value equivalent to 1.5 times the normal damage;
—— When Louis is hurt by the Hermit, he will bear the damage first, and the remaining damage will be shared among other survivors;
—— After the external trait Flesh is Useless is changed to Puppet Master healing other survivors, the time for the next healing of the treated survivor is reduced from 20% to 10%;
Ms. Farrow:
—— The cooldown time of Stealth will change with the cumulative duration of the last Stealth. The longer the last Stealth time, the longer the cooldown time after Stealth ends. The minimum is 3 seconds and the maximum is 40 seconds.
—— The supervisor can no longer hear the sound of "Ms. Farrow"'s activities while hidden, and can no longer see the special effects when "Ms. Farrow" uses the aromatherapy cane while hidden;
- "Ms. Farrow" triggers a cooldown countdown for suspending Stealth during the Desperate Struggle;
Explorer:
- The charging time of Meteorite Magnet has been increased from 60 seconds to 70 seconds;
Red Butterfly
—— The cooldown time of Instantaneous Birth and Death increased from 8 seconds to 9 seconds;
Crybaby
—— Optimized the relative positions of two ghosts following the survivor to reduce the problem of wrong selection;
—— The judgment width of the Path of Rest is increased by 50%;
—— The initial number of pine cones increased from 5 to 6;
"Nightmare":
—— The speed increase in non-pursuit state is increased from 10% to 13%, and it quickly decays to 0 in pursuit state;
—— If you are hit by a wooden board during the flyby, you will gain the "Revelation" effect. If you are hit by a wooden board again during the next flyby, you will ignore the knockback and stun effects and directly destroy the wooden board;
—— Slightly increased the speed of destroying wooden boards;
—— Optimized the viewing angle when moving;
—— The cooldown time of Bad Omen is increased to 57 seconds;
The above is all about the updates of the Identity V 9.14 co-research server. I hope it can be helpful to all players. If you want to know more game strategies and information, please continue to pay attention to gamejapan.