In Warhammer 40K, Space Marine II, the special forces' Explosive Order Plus has attracted much attention. It has unique effects and functions. What are the properties of Explosive Order Plus, its applicable scenarios, and the combat advantages it can bring? A deeper understanding of it will make you more comfortable when controlling special forces and bring out more powerful strength.
Weapon point recommendation:
When we use the special forces explosive bomb strategy, we usually choose the heavy bolter as the main weapon.
Recommended weapon skills for weapon points include heavy weapon immunity, headshot hunter, constant cooling, etc.
Recommended character points:
You can choose to restore armor by killing an enemy, restore bullets by hot melt, restore bullets by killing an enemy when the main weapon ammunition is exhausted, and increase long-range damage by 15% and health by +20% by overheating.
Heavy frame excess blood recovery, charging attack +20%, skill +10% ranged damage, switching secondary weapon increases damage by 20%, ranged damage reduction by 20%,
Bullet capacity 25%, resurrection and blood recovery, health bar damage reduction 20% within 5 seconds after skill ends, kill the enemy and restore the skill, skill exhaustion +1 armor, skill shield +20% durability,
Speed up skill CD, increase skill duration, refresh CD when reviving teammates, +15% damage when skill CD is on, explosion occurs when skill ends,
Activating skills will speed up the CD of teammates' skills, weapons will not overheat after two teammates fall to the ground, and activating skills will cause damage to surrounding enemies.
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