In Warhammer 40K Space Marine II, the return and balance performance are key elements that deserve in-depth analysis. They have a significant impact on combat, involving damage output, defense effects, etc. What are the characteristics and advantages of these two performances? Let's analyze them in detail.
Analysis of return and balance performance
1. The perfect parry judgment of the counterattack covers almost the entire parry action.
2. The perfect balance judgment covers the second half of the parry action.
There is no perfect parry judgment for blocking.
3. Perfect Parry has three major advantages over Normal Parry:
①Can kill the unbalanced elite monsters.
②Interrupt the attack and repel surrounding enemies.
③ Lower stiffness time and shorter vacuum period of the second block.
4. The reason why the counterattack is greatly improved compared to the balanced parry is that the perfect parry of the balanced parry is determined in the second half, which means that your balanced parry not only depends on your familiarity with the monster's moves and your advance prediction, but also has restrictions on the timing of use.
5. If you are in a group of monsters and the monsters are continuously attacking you, you will not be able to wait for a perfect parry judgment in the parry action and you will have to use a normal parry. If you cannot make a perfect parry, the monster will not repel and will continue to suppress you. Then you will enter the parry and lose blood. However, if you have a weapon with counterattack performance, you can rely purely on your reaction and can make a perfect parry without being afraid of being suppressed.
We have analyzed the three types of hammers with different performances. The specific choice depends on your own needs and usage experience.
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