Honkai Impact 3rd is about to enter the new version 2.5. Do you know what new content will be released in today's version update? Below is the specific content of the 2.5 update. Interested players should not miss it!
What's new in Honkai Impact 3rd 2.5?
The sky is about to fall, and wolves are all around. The hunter pulls the bow and gallops forward; but the real hunting ground is in the heart.
Dear Trailblazers:
Welcome to version 2.5 of "Bi Yu Fei Huang Shooting the Wolf"!
▌Update and compensation instructions
■Update time
Starts at 2024/09/10 06:00 (UTC+8) and is expected to be completed in 5 hours.
■Compensation explanation
Compensation for downtime update
Compensation: Xingqiong*300
Compensation targets: Pioneers with a development level ≥ 4 before 2024/09/10 06:00 (UTC+8)
※The redemption period ends before the end of Version 2.5.
Problem repair compensation
Compensation: Xingqiong*300
Compensation targets: Pioneers with a development level ≥ 4 before 2024/09/10 06:00 (UTC+8)
※Please go online to receive emails before 2024/10/10 23:59 (UTC+8).
The above compensation train sets will be distributed to pioneers via in-game email within 5 hours after the update is completed. Please claim the compensation in time.
■Update method
● PC: After closing the game, restart the launcher and click Update
● Android: After entering the game, follow the pop-up window prompts to complete the update
● iOS: Go to App Store and click Update
▌New content of the version
1. New scene
■Jinfeng
In order to prepare for the Xingtian Martial Arts Ceremony, Luofu Xianzhou converted a huge military warship into a place for defending and competing.
2. New Characters
■5* "Flying Sky (Hunter Wind)"
Fei Xiao is an output-type character that uses [Fei Huang] to cast a finishing move. All attacks by our side can accumulate [Fei Huang]. In addition, after our side launches an attack, Fei Xiao can also launch an additional attack on the target.
■5* "Spiritual Sand (Abundant Fire)"
Lingsha is a recovery character who summons smoke beasts to support teammates. When the smoke beasts act, they launch additional attacks, restore the health of all allies and remove negative effects. In addition, Lingsha can also increase the damage of the enemy.
■4* "Meze (Hunter - Thunder)"
Mo Ze is an output-type character who marks enemies as [Prey], causing teammates to cause additional damage to [Prey] when attacking them. At the same time, if our team attacks [Prey] multiple times, Mo Ze will launch additional attacks on it.
3. New light cone
■5* "I will go on a hunting expedition (Hunting)"
It can be obtained through the light cone activity transition "Streamer Fixation".
■5 stars "Only the Fragrance Remains (Abundance)"
It can be obtained through the light cone activity transition "Streamer Fixation".
■4* "Night Shadow (Hunting)"
It can be obtained through the light cone activity transition "Streamer Fixation".
4. New plot
■Continuation of the story "The Immortal Boat 'Luofu'" - "Mingxiao Martial Arts Competition Test of Strength • Part 2"
● A pack of wolves is surrounding them, and the hunter draws his bow. In the sky, on the battleship, the Luofu Immortal Boat’s martial arts performance is about to begin a bloody contest...
● Opening time: Permanently open after version 2.5 update
● Participation conditions: Development level ≥ 21 and completed the development continuation "Xianzhou 'Luofu'" - "Mingxiao Martial Arts Competition Test of Edge • Part 1"
※This content can be experienced in advance through the [End Vision] function.
※After the end of version 2.5, the conditions for opening the development continuation "Mingxiao Competition" will be changed to: completing the development mission "Xianzhou 'Luofu'" - "Peace of Mind and Peace, Clear Sky and Long Road".
5. New activities
■Xingtian Martial Arts Ceremony
● The Xingtian Martial Arts Ceremony was held as scheduled, and heroes from all walks of life took turns to appear on the stage. But this time the protagonist was not any fairy boat swordsman, but a young man with red hair and iron arms from a lonely city in the snow country...
● Event time: After version 2.5 update - 2024/10/21 03:59
● Participation conditions: Development level ≥ 21
※This content can be experienced in advance through the [End Vision] function.
※It is recommended that developers experience this content after completing the development sequel "Fairy Boat 'Luofu'" - "Mingxiao Martial Arts Competition".
■Temple full of fun
● Besides participating in the exciting Xingtian Martial Arts Ceremony, you may want to relax and experience some traditional games in Luofu… just think of it as a brain massage!
● Event time: 2024/09/30 12:00 - 2024/10/21 03:59
● Participation conditions: Development level ≥ 21
※This content can be experienced in advance through the [End Vision] function.
※It is recommended that developers experience this content after completing the development sequel "Fairy Boat 'Luofu'" - "Mingxiao Martial Arts Competition".
■Flying Star Gift
● On behalf of the alliance, I would like to present a small gift on the occasion of the martial arts ceremony, and wish that the Starry Sky Train will have a smooth journey.
● During the 2.5 version, you can receive Star Qiong*1000, Fuel*10, and Dream Pearl Tears*150 by logging into the game!
■Star Tour Ceremony
● During the event, you can get sign-in rewards by logging into the game every day. After completing 7 days of sign-in, you can receive 10 Star Track special tickets!
※Please pay attention to subsequent official announcements for other activities.
6. Other contents
■Enemy
● The shadow of "Flying Sky", the leader of the war, Hu Lei, the instigator who takes advantage of the opportunity, the desperate dice thrower
■Levels
● Aftermath of the War: The Battlefield of the Heart Beast
Successfully challenging the levels will earn you a new advanced material called "Auspicious Fragments".
● Differential Universe: Hungry Gut
Successfully challenge the level to get the new plane accessories "Lusalka of the Sunken Sea" and "Fantasy Banana Paradise".
● Stagnant Shadow: The Form of a Machine Wolf
Successfully challenging the levels will earn you the "Coffin Nail", a new material for upgrading thunder-attribute characters.
● Stagnant Shadow: The Shape of Tonight
Successfully challenging the levels will earn you the upgrade material "A Drunken Era" for a new style character.
■Relics
● Plane Ornament "Lusalka of the Sunken Sea"
● Plane decoration "Fantasy Banana Paradise"
■How to play
"Chasing Light and Picking Up Gold": The permanent gameplay "Doomsday Phantom", "Fictional Narrative" and "Forgotten Garden·Chaotic Memories" will be updated alternately. Please refer to the following instructions for details.
Phantom of Doomsday: Incitement Game
2024/9/16 04:00 - 2024/10/28 03:59
When an enemy unit with [Defense] is breached by its weakness, all our units will move earlier and recover their combat skill points.
All enemies take 25% more additional damage, and 15% more finishing move damage.
Fictional narrative•Fluent speech
2024/09/30 04:00 - 2024/11/11 03:59
When our target breaks the enemy's weakness, [Weird Anecdotes] will be charged. When the charge reaches 6 points, it will cause 10 times of fixed damage to random enemy targets.
Chaos Memories: Scaled Abyss Tide
2024/10/14 04:00 - 2024/11/25 03:59
The enemy has virtual resilience, and when its weakness is broken, its action is delayed by 30%. At the same time, 1 attack segment is added to [Memory Turbulence]. If the target is elite level or above, 2 additional attack segments are added, up to a maximum of 10 segments.
At the beginning of each round, each attack of [Memory Turbulence] causes a fixed amount of damage to a random enemy target once.
■Others
● A new companion pet has been added. The companion pet can accompany the pioneers to explore various parts of the galaxy. In the current version, the companion pet "Dream Tapir" can be obtained by completing the "Starry Sky Martial Arts Ceremony" event.
● Added text messages for some characters.
● Added some new reading materials, think tank entries, achievements, introductory texts on loading interfaces, discs, and other content.
● A new function has been added to the mission process, which allows you to directly enter some "Exploration" levels through the mission instructions.
● A new system prompt has been added when a story trial character joins the team during the mission process.
● A toggle button for a brief description of skills has been added to the character details and character travel interface.
● In the process of pioneering missions, pioneering news, companion missions, etc., some story battle levels have added [Casual Mode]. Pioneers can choose [Casual Mode] to reduce the difficulty of the battle after failing in the battle or at the entrance of the story level challenge.
● "Echoes of the War" supports limited-time early unlocking. In addition to the newly added "Echoes of the War" levels in the current version, the levels corresponding to the advanced deeds materials required for the current limited 5-star characters during the event will be opened in advance.
● When viewing the [Clearance Lineup] in "Forgotten Garden: Chaotic Memories", "Fictional Narrative", and "Phantom of the End", you can now view the [Recommended Lineup]. The recommended lineup is based on recent active player data. At the same time, when viewing the lineup, you can also view the characters you have or do not have in the lineup, or click the [One-click Battle] button to deploy the corresponding lineup.
● Some new photos have been added to the photo wall of the scene "March 7th's Room". Pioneers can go and view them after completing the corresponding development tasks.
● The friend interface now supports sorting by [Friends added time], and newly added friends will be displayed with [New].
▌Adjustment and Optimization
■Character
● Optimized the attack range of the character "Yunli (Destruction•Physical)"'s normal attack in the scene.
Battle
● Optimized the performance of the character portrait background when performing finishing moves when playing on certain devices.
■How to play
● "Differential Universe: Human Comedy" will add equations, weighted oddities, oddities, etc., and adjust the effects of some equations, oddities, blessings, etc. For details, please pay attention to the official announcement ["Differential Universe: Human Comedy" Update Notes].
● Adjusted the formation interface outside of battle in the Differential Universe and Simulated Universe. After the adjustment, the formation interface no longer displays the character health UI.
■Scene
● Adjusted the performance of plants and some objects in the scene.
Audio
● Adjusted some of the voices of NPC "Mei Ze" during the quest process.
● Adjusted the performance of some battle background music.
● Adjusted and optimized some of the dialogue voices in the mission process of the development continuation of the story "The Immortal Boat 'Luofu'" - "The swords clash and the weapons stop fighting" and "The defense is guiltless and the case is judged".
● Adjusted and optimized some of the dialogue voices in the companion quest “Turning Swords into Plowshares” when the voice language is English.
● Adjusted the voices of the characters “Huo Huo (Abundance•Wind)” and “Liu Ying (Destruction•Fire)” during battles when the voice language is English, as well as the voices of the character “Me Ze (Hunter•Thunder)” during battles and story animations.
● Adjusted some of the character voices for the character "Kagemoto (Intelligence • Thunder)" when the voice language is English.
● Optimized some of the plot voices in the pioneering mission "Pinoconi" - "Then, on the eighth day..." when the voice language is English.
● Adjusted and optimized some of the voices in the gameplay "Hatsuhana Sword Training Record" when the voice language is Japanese.
● Optimized some of the atmosphere voices in the scene “Prison” when the voice language is Japanese.
● Adjusted and optimized some of the dialogue voices in the mission processes of the pioneering mission "Pinoconi" - "And then, on the eighth day..." "Life is like a dream", "Soldier's Reward", and "A Thousand Bells Ringing at Dawn" when the voice language is Korean.
● Optimized some sound effects in the companion mission "Rare Love•Part 2" when the voice language is Korean.
■System
● Adjusted the unlocking conditions of some items in the "Teaching Catalog".
● Adjusted the display portraits of the enemy “Illusion of the Immortal God”, “Ghostly Gold of the ‘Stone Heart Ten’”, and “Kafka, the ‘Star Core Hunter’” in some interfaces.
● In [Settings] - [Social Settings], [Selection of Battle Record Display Label] has been deleted, and [Battle Record Display] will display the details of "Chasing Light and Picking Gold", "Differential Universe" and "Simulated Universe" at the same time. You can choose [Whether to publicly display roaming visa battle records] in [Social Settings].
● The [My Friends] interface and the performance of friends’ battle records have been optimized, and a new interactive function has been added that allows users to click to view detailed level information.
● The interface performance of "Survival Index" has been optimized. The "Simulated Calyx (Red)" and "Stagnant Shadow" interfaces have added related role buttons. Clicking them will display the roles that need the materials. You can also use the sort button on the bottom right to adjust the display order of the levels on the page. The "Accessory Extraction" and "Erosion Tunnel" interfaces have added a [Cultivate Role] button. Select the role you want to cultivate, and the corresponding recommended level will be pinned to the top.
● Optimized the display time of some plot texts in battle. After optimization, the text display time is not affected by [Battle Speedup].
● Optimized the system prompt pop-up window when there is insufficient storage space for downloading game resources.
■Others
● Adjusted the star rating display of some props in the backpack. This adjustment does not affect the actual effect of the props.
▌Bug fixes
■Characters and enemies
● Fixed the issue where the skill icon was displayed incorrectly when the character’s skill was in an uncastable state.
● Fixed the issue where, under certain circumstances, after the enemy target’s weakness was breached and eliminated, the character “Potio (Hunter•Physical)” could only obtain 1 layer of [Advantage Pocket].
● Fixed the issue where if the character "Yunli (Destruction•Physical)" falls into a certain negative state after casting a finishing move without activating the action "Que Xie", the [Block] effect will not be removed at the end of the next friendly or enemy turn.
● Fixed an issue where, under certain circumstances, some of the character “Firefly (Destruction•Fire)”’s voice lines in battle were not triggered correctly.
● Fixed the issue where, under certain circumstances, when the character "Firefly (Destruction•Fire)" is in an inability to fight, the character's finishing move button UI becomes abnormal.
● Fixed the issue where some enemy sound effects would appear abnormally while the character “Huangquan (Void•Thunder)” was performing the finishing move.
● Fixed the issue with abnormal water surface reflection effect when the character "Yellow Spring (Void•Thunder)" performs finishing move under specific graphics settings.
● Fixed the issue where the UI performance of the character’s “Yellow Spring (Void•Thunder)” finishing move button was abnormal under certain circumstances.
● Fixed the issue where the character "March 7 (Hunting•Imaginary Number)" would not trigger the standby action in the scene.
● Fixed the issue where the additional attack effect of Star Soul 2 of the character "March 7 (Hunting•Imaginary Number)" was not triggered normally under certain circumstances.
● Fixed the issue where the immediate action effect of the character’s talent “March 7 (Hunting•Imaginary Number)” did not take effect normally under certain circumstances.
● Fixed the issue where some special effects of the character "Black Swan (Void•Wind)"'s finishing move were not displayed properly when performing the finishing move in battle.
● Fixed the issue where the weapon model behaved abnormally when the character “Blade (Destruction•Wind)” performed combat skills under specific resolutions.
● Fixed the abnormal performance of the enemy model in the character "Luca (Void•Physical)" finishing move shot.
● Fixed abnormal issues with some characters’ models, special effects, and action performances.
● Fixed the issue where some special effects were not displayed properly when the enemy was in a frozen state.
● Fixed the issue where some of the skill sound effects of the enemy’s “‘Stone Heart Ten’ Guile Gold Sand” had a chance to be abnormally covered by the sound effects of our character’s finishing move, causing them to not play properly.
● Fixed the issue where some skill special effects of the enemy’s “‘Stoneheart Ten’ Guile Gold Sand” were displayed in the wrong position under certain circumstances.
● Fixed the issue where some skills of the enemy's "Black Claw Wolf Soldier" and "Eclipse Wolf Soldier" lacked effect descriptions in the [Moon Madness] state.
Battle
● Fixed the issue where, under certain circumstances, the character "Gallah (Abundance•Fire)" could not correctly trigger some of the skill effects of the light cone "At This Moment (Abundance)".
● Fixed the issue where in "Fictional Narrative" and specific levels, under certain circumstances, the additional attacks launched by [God], [Account], etc. have a chance to be triggered abnormally continuously.
● Fixed the issue where the battle music of the enemy “The Play of Past, Present and Future” would not be covered by the battle music of the character “Mockingbird (Harmony•Physical)” in the [Concerto] state during non-story battles.
● Fixed the issue where, under certain circumstances, when the enemy only had "Floating Smoke", the character "Black Tower (Intelligence•Ice)" would abnormally trigger the additional attack of the talent.
● Fixed the issue where the action value UI of [God] was not pre-displayed in the action sequence.
● Fixed the issue where, under certain circumstances, the prompt sound effect for achieving the level goal was missing when the battle was resolved.
● Fixed the issue where, under certain circumstances, a negative status icon would appear abnormally below the enemy’s health UI in the “Play of the Past, Present and Forever”.
● Fixed the issue where after the enemy's "Play of the Past, Present and Forever" casts the skill "Dancing for the Same Law", under certain circumstances, there is a chance that the effect triggered after the character is attacked will not take effect normally.
■Mission
● Fixed the issue in the expansion of the story "The Immortal Boat 'Luofu'" - "Mingxiao Martial Arts Competition • Part 1", where if you exit the game in the middle of negotiations with the NPC "Feixiao", the negotiation will be directly deemed as a failure after logging back in.
● Fixed the issue where, under certain circumstances, when the current perspective is [Pioneer], the pioneering tasks from other characters’ perspectives would be tracked abnormally.
● Fixed an issue where, under certain circumstances, reorganizing the team to fight in a pioneering mission could cause abnormal game progress.
● Fixed the issue in which NPCs have a chance to abnormally not act in the pioneering mission "Fairy Boat 'Luofu'" - "Hidden trajectories, wolves beacons, beasts frightened and birds startled".
● Fixed the abnormal performance of some plot performances.
■How to play
● Fixed the issue where some area effects were not correctly saved in the archive when saving a clearance archive in "Differential Universe".
● Fixed the issue in the "Differential Universe" where, under certain circumstances, the character "Mirror Flow (Destruction•Ice)" could not enter the [Soul Transformation] state normally when possessing the rare item "Absolute Failure Prescription".
● Fixed the issue in "Differential Universe" where some controller buttons could not be used normally in the blessing selection interface.
● Fixed the issue in "Differential Universe" where the special effects when strengthening blessings have a chance to behave abnormally.
● Fixed the issue where some sound effects were missing in the “Plane Accessory Extraction” interface in “Differential Universe”.
● Fixed an issue where when using the "Plane Accessory Extraction" function, under certain circumstances, if you retreat from a battle and then re-enter the battle, some secret skills may not be effective in battle.
● Fixed the issue where the scene and character standby sound effects would be heard abnormally on the loading screen when entering or exiting the "Simulated Universe" or "Differential Universe".
● Fixed the issue with abnormal stacking of [Critical Hit] effect layers when casting the finishing move of "Yellow Spring (Void•Thunder)" in "Simulated Universe" and "Differential Universe".
● Fixed the issue in "Hika Sword Training Record" where when the enemy was given the negative effect "Valley Hot Intestine Soup", the effect value was abnormally negative.
● Fixed an issue where repeatedly triggering specific dialogues in the gameplay "Clock Kid: Dream Memories" could cause game progress to become abnormal.
● Fixed the issue where, under certain circumstances during "shooting", the shooting task could be completed when the target was not in the frame.
● Fixed some abnormal operation issues when using a controller in the formation interface of some gameplay.
Audio
● Fixed the issue with incorrect voice over for some dialogues in the expansion "The Immortal Boat 'Luofu'" - "The Bi'an barks wildly, and speaks witty words" when the voice language is English.
● Fixed the issue where some voices were inconsistent with the screen in the pioneering mission “Pinoconi” - “The Only Road to Tomorrow” when the voice language was Korean.
■Scene
● Fixed the abnormal game progress issue when talking with some NPCs in the scene "Scaled Abyss" under certain circumstances.
● Fixed the issue where the remaining number of consumables displayed did not decrease correctly when opening the [Backpack] in the scene "Observation Carriage" and using some consumables. This issue does not affect the actual number of consumables.
● Fixed an issue where, under certain circumstances, there was a chance of overlapping characters when visiting a train.
■System
● Fixed the issue where the completion condition description of the achievement "Eighteen Barrels of the King" was inconsistent with the actual conditions.
● Fixed the issue where the teaching text was not displayed properly when the battle failed in some [Tactical Training] levels.
● Fixed the issue where the star rating of filtered relics was not displayed properly after applying [Filter Scheme] in the [Relic Replacement] interface.
● Fixed the issue where some “Teaching Catalog” entries were not unlocked properly.
● Fixed the issue where, under certain circumstances, when viewing other pioneer characters "March 7" "Pioneer" in "Roaming Visa", some of the character attribute values displayed on the interface were inconsistent with the actual values.
● Fixed an issue where, under certain circumstances, after opening the [Camera] and selecting [Hide Self] in the camera settings, there is a chance that the character model will behave abnormally.
● Fixed the issue where some interfaces behaved abnormally when entering the "First Flower Sword Training Record" gameplay interface through specific operations.
● Fixed the issue where the reading material "Prescription: Dragons Coiled and Snakes Leaping" could not be obtained under certain circumstances.
● Fixed an issue where after successfully challenging a level with a support character, performing certain operations would likely cause the support character’s skills, level, and other information to display abnormally.
■Others
● Fixed the issue with incorrect order of some battle voice lines for the character “Kafka (Void•Thunder)” in “Think Tank”.
● The in-game texts in 13 languages have been adjusted, optimized and repaired. Such adjustments will not affect the actual effect. Pioneers can switch the game language through "Mobile Interface-Settings-Language" and view the changes contained in the announcement.
The repairs and improvements for Simplified Chinese include (without affecting the actual effect):
● Fixed some typos, incorrect punctuation, incorrect sentences, and formatting errors in plot texts, system texts, enemy skill descriptions, equation descriptions, weighted item effect descriptions, think tank texts, blessing effect descriptions, enemy names, and event options.
The above is all about the updates of Honkai Impact 3rd 2.5. I hope it can be helpful to all players. If you want to know more game strategies and information, please continue to pay attention to gamejapan.
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