Honkai Impact 3rd is about to enter the new version 2.5. Do you know what new content will be released in today's version update? Below, the editor of gamejapan brings you the specific content of the 2.5 update. Interested players should not miss it!
The sky is about to fall, and wolves are all around. The hunter pulls the bow and gallops forward; but the real hunting ground is in the heart.
Dear Trailblazers:
Welcome to version 2.5 of "Bi Yu Fei Huang Shooting the Wolf"!
Starts at 2024/09/10 06:00 (UTC+8) and is expected to be completed in 5 hours.
Compensation for downtime update
Compensation: Xingqiong*300
Compensation targets: Pioneers with a development level ≥ 4 before 2024/09/10 06:00 (UTC+8)
※The redemption period ends before the end of Version 2.5.
Problem repair compensation
Compensation: Xingqiong*300
Compensation targets: Pioneers with a development level ≥ 4 before 2024/09/10 06:00 (UTC+8)
※Please go online to receive emails before 2024/10/10 23:59 (UTC+8).
The above compensation train sets will be distributed to pioneers via in-game email within 5 hours after the update is completed. Please claim the compensation in time.
PC: After closing the game, restart the launcher and click Update
Android: After entering the game, follow the pop-up window prompts to complete the update.
iOS: Go to App Store and click Update
■Jinfeng
In order to prepare for the Xingtian Martial Arts Ceremony, Luofu Xianzhou converted a huge military warship into a place for defending and competing.
■5* "Flying Sky (Hunter·Wind)"
Fei Xiao is an output-type character that uses [Fei Huang] to cast a finishing move. All attacks by our side can accumulate [Fei Huang]. In addition, after our side launches an attack, Fei Xiao can also launch an additional attack on the target.
■5* "Spiritual Sand (Abundant Fire)"
Lingsha is a recovery character who summons smoke beasts to support teammates. When the smoke beasts act, they launch additional attacks, restore the health of all allies and remove negative effects. In addition, Lingsha can also increase the damage of the enemy.
■4* "Meze (Hunter - Thunder)"
Mo Ze is an output-type character who marks enemies as [Prey], causing teammates to cause additional damage to [Prey] when attacking them. At the same time, if our team attacks [Prey] multiple times, Mo Ze will launch additional attacks on it.
■5* "I will go on a hunting expedition (Hunting)"
It can be obtained through the light cone activity transition "Streamer Fixation".
■5 stars "Only the Fragrance Remains (Abundance)"
It can be obtained through the light cone activity transition "Streamer Fixation".
■4* "Night Shadow (Hunting)"
It can be obtained through the light cone activity transition "Streamer Fixation".
■Continuation of the story "The Immortal Boat 'Luofu'" - "Mingxiao Martial Arts Competition Test of Strength · Part 2"
A pack of wolves is surrounding them, and the hunter is drawing his bow. In the sky, on the battleship, the Luofu Immortal Boat’s martial arts performance is about to begin.
Opening time: Permanently open after version 2.5 update
Participation conditions: Development level ≥ 21 and completed the development continuation "Xianzhou 'Luofu'" - "Mingxiao Competition Test of Edge · Part 1"
※This content can be experienced in advance through the [End Vision] function.
※After the end of version 2.5, the conditions for opening the development continuation "Mingxiao Competition" will be changed to: completing the development mission "Xianzhou 'Luofu'" - "Peace of Mind and Peace, Clear Sky and Long Road".
■Xingtian Martial Arts Ceremony
The Xingtian Martial Arts Ceremony was held as scheduled, and heroes from all walks of life took turns to appear. But this time the protagonist was not any fairy boat swordsman, but a young man with red hair and iron arms from a lonely city in the snow country.
Event time: After version 2.5 update - 2024/10/21 03:59
Participation conditions: Development level ≥ 21
※This content can be experienced in advance through the [End Vision] function.
※It is recommended that developers experience this content after completing the development sequel "Fairy Boat 'Luofu'" - "Mingxiao Martial Arts Competition".
■Temple full of fun
After participating in the exciting Xingtian Martial Arts Ceremony, you may want to relax and experience Luofu’s traditional games as a brain massage!
Event time: 2024/09/30 12:00 - 2024/10/21 03:59
Participation conditions: Development level ≥ 21
※This content can be experienced in advance through the [End Vision] function.
※It is recommended that developers experience this content after completing the development sequel "Fairy Boat 'Luofu'" - "Mingxiao Martial Arts Competition".
■Flying Star Gift
On behalf of the alliance, I would like to present a small gift on the occasion of the martial arts ceremony, and wish that the Starry Sky Train will have a smooth journey.
During the 2.5 version, you can log in to the game to receive Star Qiong*1000, Fuel*10, and Dream Pearl Tears*150!
■Star Tour Ceremony
During the event, you can get sign-in rewards by logging into the game every day. After completing 7 days of sign-in, you can receive 10 Star Track special tickets!
※Please pay attention to subsequent official announcements for other activities.
■Enemy
The shadow of "Flying Sky", the leader of the walking war, Hu Lei, the instigator who takes advantage of the opportunity, the dice thrower who takes a gamble
■Levels
Aftermath of the War: The Battlefield of the Heart Beast
Successfully challenging the levels will earn you a new advanced material called "Auspicious Fragments".
Differential Universe: Hungry Gut
Successfully challenge the level to get the new plane accessories "Lusalka of the Sunken Sea" and "Fantasy Banana Paradise".
Stagnant Shadow: Form of Machine Wolf
Successfully challenging the levels will earn you the "Coffin Nail", a new material for upgrading thunder-attribute characters.
Stagnant Shadow: The Shape of Tonight
Successfully challenging the levels will earn you the upgrade material "A Drunken Era" for a new style character.
■Relics
Planar Ornament "Lusalka of the Sunken Sea"
Plane Ornament "Fantasy Banana Paradise"
■How to play
"Chasing Light and Picking Up Gold": The permanent gameplay "Doomsday Phantom", "Fictional Narrative" and "Forgotten Garden·Chaotic Memories" will be updated alternately. Please refer to the following instructions for details.
Phantom of Doom: Incitement Game
2024/9/16 04:00 - 2024/10/28 03:59
When an enemy unit with [Defense] is breached by its weakness, all our units will move earlier and recover their combat skill points.
All enemies take 25% more additional damage, and 15% more finishing move damage.
Fictional narrative, eloquent speech
2024/09/30 04:00 - 2024/11/11 03:59
When our target breaks the enemy's weakness, [Weird Anecdotes] will be charged. When the charge reaches 6 points, it will cause 10 times of fixed damage to random enemy targets.
Chaos Memories: Scaled Abyss Tide
2024/10/14 04:00 - 2024/11/25 03:59
The enemy has virtual resilience, and when its weakness is broken, its action is delayed by 30%. At the same time, 1 attack segment is added to [Memory Turbulence]. If the target is elite level or above, 2 additional attack segments are added, up to a maximum of 10 segments.
At the beginning of each round, each attack of [Memory Turbulence] causes a fixed amount of damage to a random enemy target once.
■Others
A new companion has been added. The companion can accompany the pioneers to explore various parts of the galaxy. In the current version, the companion "Dream Tapir" can be obtained by completing the "Starry Sky Martial Arts Ceremony" event.
Added text messages for some characters.
Added some new reading materials, think tank entries, achievements, introductory texts on loading screens, discs, and other content.
A new function has been added to the mission process, which allows you to directly enter some "Exploration" levels through the mission instructions.
A new system prompt has been added when a story trial character joins the team during the mission process.
A toggle button for a brief description of skills has been added to the character details and character journey interfaces.
In the mission process of pioneering missions, pioneering news, companion missions, etc., some story battle levels have added [Casual Mode]. Pioneers can choose [Casual Mode] to reduce the difficulty of the battle after failing in the battle or at the entrance of the story level challenge.
"Aftermath" supports limited-time early unlocking. In addition to the newly added "Aftermath" levels in the current version, the levels corresponding to the advanced deeds materials required for the current limited 5-star characters during the event will be opened in advance.
When viewing the [Clearance Lineup] in "Forgotten Garden: Chaotic Memories", "Fictional Narrative", and "Phantom of the End", you can now view the [Recommended Lineup]. The recommended lineup is based on recent active player data. At the same time, when viewing the lineup, you can also view the characters you have or do not have in the lineup, or click the [One-click Battle] button to join the corresponding lineup.
Some new photos have been added to the photo wall of the scene "March 7th's Room". Pioneers can go and view them after completing the corresponding pioneering tasks.
The friends interface can now be sorted by [Friends added time], and newly added friends will be displayed with [New].
Optimized the attack range of the character "Yunli (Destruction·Physical)"'s normal attack in the scene.
Optimized the performance of the character portrait background when performing finishing moves when playing on certain devices.
"Differential Universe · Human Comedy" will add equations, weighted oddities, oddities, and other content, and adjust the effects of some equations, oddities, blessings, etc. For details, please pay attention to the official announcement ["Differential Universe · Human Comedy" Update Notes].
Adjusted the formation interface outside of battle in Differential Universe and Simulated Universe. After adjustment, the formation interface no longer displays the character health UI.
Adjusted the performance of plants and some objects in the scene.
Adjusted some of the NPC "Meize's" voices during the quest.
Adjusted the performance of some battle background music.
Adjusted and optimized some of the dialogue voices in the mission flow of the expansion "Fairy Boat 'Luofu'" - "Blades clashed, wars stopped" and "Defend without guilt, judge right and wrong" when the voice language is English.
Adjusted and optimized some of the dialogue voices in the companion quest "Turning Swords into Plowshares" when the voice language is English.
Adjusted the battle voices of Huo Huo (Wind of Abundance) and Liu Ying (Fire of Destruction) when the voice language is set to English, as well as the battle and story animation voices of Mo Ze (Thunder Hunter)
Adjusted some of the character voices for the character "Kagemoto (Intelligence·Thunder)" when the voice language is set to English.
Optimized some of the plot voices in the pioneering quest "Pinocone" - "And then, on the eighth day" when the voice language is English.
Adjusted and optimized some of the voice lines in the gameplay "Hatsuhana Sword Training" when the voice language is Japanese.
Optimized some of the atmosphere voices in the scene "Prison" when the voice language is Japanese.
Adjusted and optimized some of the dialogue voices in the quest process of the pioneering quest "Pinocone" - "And then, on the eighth day", "Life is like a dream", "Soldier's reward", and "A thousand bells ringing at dawn" when the voice language is Korean.
Optimized some of the sound effects in the companion quest "Rare Love Part 2" when the voice language is Korean.
Adjusted the unlocking conditions of some items in the "Tutorial Catalog".
Adjusted the display illustrations of the enemy "Illusion of the Immortal God", "Ghostly Gold of the Stone Heart Ten", and "Kafka of the Star Core Hunter" in some interfaces.
In [Settings] - [Social Settings], [Selection of Battle Record Display Label] has been deleted, and [Battle Record Display] will display the details of "Chasing Light and Picking Gold", "Differential Universe" and "Simulated Universe" at the same time. You can choose [Whether to publicly display Roaming Visa Battle Records] in [Social Settings].
The [My Friends] interface has been optimized to show the performance of friends’ achievements, and a new interactive function has been added to allow users to click to view detailed level information.
The interface performance of "Survival Index" has been optimized. In the "Simulated Calyx (Red)" and "Stagnant Shadow" interfaces, a new related role button has been added. Clicking it will display the role that needs the material. At the same time, the sorting button on the lower right can be used to adjust the display order of the levels on this page. A new [Cultivate Role] button has been added to the "Accessory Extraction" and "Erosion Tunnel" interfaces. Select the role you want to cultivate, and the corresponding recommended level will be pinned to the top.
Optimized the display time of some plot texts in battle. After optimization, the text display time is not affected by [Battle Speedup].
Optimized the system prompt pop-up window when there is insufficient storage space for downloading game resources.
The star rating display of some items in the backpack has been adjusted. This adjustment does not affect the actual effect of the items.
Fixed the issue where the skill icon was displayed incorrectly when the character's skill was in an uncastable state.
Fixed an issue where under certain circumstances, after an enemy target's weakness was breached and the character "Potio (Hunter·Physical)" could only gain 1 stack of [Advantage Pocket]
Fixed an issue where if the character Yunli (Destruction·Physical) casts a finishing move without activating the action Quexie and falls into a certain negative state, the [Block] effect will not be removed at the end of the next friendly or enemy turn.
Fixed an issue where some of the character Firefly (Destruction Fire)’s voice lines in battle would not trigger correctly under certain circumstances.
Fixed an issue where under certain circumstances, when the character "Firefly (Destruction Fire)" is in an inability to fight, the character's finishing move button UI would become abnormal.
Fixed an issue where some enemy sound effects would abnormally appear during the character Huangquan (Void·Thunder)'s finishing move.
Fixed an issue where under certain graphics settings, the water reflection effect would be abnormal when the character "Yellow Spring (Void·Thunder)" casts a finishing move.
Fixed an issue where the UI for the character’s finishing move “Yellow Spring (Void·Thunder)” would display abnormally under certain circumstances.
Fixed an issue where the character "March Seven (Hunting·Imaginary Number)" would not trigger the standby action in the scene.
Fixed an issue where the additional attack effect of the character "March Seven (Hunter·Imaginary)"'s Star Soul 2 would not trigger properly under certain circumstances.
Fixed an issue where the immediate action effect of the character's "March Seven (Hunting·Imaginary)" talent did not take effect properly under certain circumstances.
Fixed an issue where some of the special effects on the Black Swan (Void Wind) character’s finishing move were not displayed properly when performing the finishing move in battle.
Fixed an issue where the weapon model of the character "Blade (Destruction Wind)" would behave abnormally when performing combat skills at certain resolutions.
Fixed an issue where the enemy model behaved abnormally during Luca's (Void·Physical) finishing move.
Fixed issues with some characters’ models, special effects, and actions that were abnormal.
Fixed the issue where some special effects did not display properly when the enemy was frozen.
Fixed the issue where some of the enemy's "Stoneheart Ten" skill sound effects would be abnormally covered by the sound effects of our character's finishing move, causing them to not play properly.
Fixed an issue where some of the enemy's skill special effects for "Stoneheart Ten" Guiyi Gold Dust were displayed in the wrong position under certain circumstances.
Fixed an issue where some skills of the enemy's "Black Claw Wolf Soldier" and "Eclipse Wolf Soldier" were missing effect descriptions when in the [Moon Madness] state.
Fixed an issue where the character "Gallah (Abundance - Fire)" would not correctly trigger some of the effects of the Light Cone "At This Moment (Abundance)" skill under certain circumstances.
Fixed an issue where in Fictional Narrative and certain stages, under certain circumstances, additional attacks launched by [God], [Account], etc. would have a chance to be abnormally triggered continuously.
Fixed an issue where the battle music of the enemy character "The Play of Then, Now, and Forever" would not be overwritten by the battle music of the character "Robin (Harmony·Physical)" in the [Concert] state during non-story battles.
Fixed an issue where, under certain circumstances, when the enemy only had "Floating Smoke", the character "Black Tower (Intelligence·Ice)" would abnormally trigger the additional attack of the talent.
Fixed the issue where the action value UI of [God] was not pre-displayed in the action sequence.
Fixed an issue where, under certain circumstances, the sound effect for reaching the level goal would be missing when the battle was resolved.
Fixed an issue where, under certain circumstances, a negative status icon would appear under the enemy's health UI in the "Past, Present, and Forever" section.
Fixed an issue where, after the enemy's "Past, Present and Forever" casts the skill "Dancing for the Sameness", under certain circumstances, the effect triggered after the character is attacked may not work properly.
Fixed the issue in the expansion story "The Immortal Boat 'Luofu'" - "Mingxiao Martial Arts Competition, Part 1" where if you exit the game midway through a negotiation with the NPC "Feixiao", the negotiation would be considered a failure after logging back in.
Fixed an issue where, under certain circumstances, when the current perspective is [Pioneer], the pioneering missions from other characters' perspectives would be tracked abnormally.
Fixed an issue where, under certain circumstances, reorganizing a team to fight in a pioneering mission could cause the game to progress abnormally.
Fixed the issue where NPCs may not act abnormally in the pioneering mission "Immortal Boat 'Luofu'" - "Hidden trajectories, wolves beacons, beasts frightened and birds startled".
Fixed some abnormal performances in the plot.
Fixed an issue where some area effects were not correctly saved in the save file when saving a clearance game in Differential Universe.
Fixed an issue in the Differential Universe where, under certain circumstances, the character Mirror Flow (Destruction Ice) would not be able to enter the [Soul Transformation] state normally when possessing the rare item "Absolute Failure Prescription".
Fixed the issue in Differential Universe where some controller buttons could not be used properly in the blessing selection interface.
Fixed an issue in the Differential Universe where the special effects of strengthening blessings might behave abnormally.
Fixed the issue where some sound effects were missing in the "Plane Accessory Extraction" interface in "Differential Universe".
Fixed an issue where, when using the "Plane Accessory Extraction" function, under certain circumstances, if you retreat from a battle and then re-enter the battle, some secret skills may not be effective in the battle.
Fixed an issue where the scene and character standby sound effects would be heard abnormally on the loading screen when entering or exiting the "Simulated Universe" or "Differential Universe".
Fixed an issue where the number of critical hit effect layers would stack abnormally when using the finishing move of Huangquan (Void·Thunder) in Simulated Universe and Differential Universe.
Fixed an issue in "Hikaru Kenshin" where, when the enemy was given the negative effect "Valley Hot Intestine Soup", the effect value would abnormally become negative.
Fixed an issue in the Clockwork Teddy: Dreams of the Past where repeated triggering of certain dialogues could cause the game to progress abnormally.
Fixed an issue where, under certain circumstances, the shooting task could be completed when the target was not in the frame.
Fixed some abnormal operation issues when using a controller in the formation interface of some gameplay modes.
Fixed the issue where some dialogues in the expansion "The Immortal Boat 'Luofu'" - "The Bi'an barks wildly, and speaks witty words" had incorrect voices when the voice language was set to English.
Fixed an issue where some of the voices in the pioneering mission "Pinocone" - "The Only Road to Tomorrow" were inconsistent with the screen when the voice language was set to Korean.
Fixed an issue where the game would fail when talking to certain NPCs in the Scaled Abyss scene under certain circumstances.
Fixed an issue where the remaining number of consumables displayed did not decrease correctly when opening the Backpack in the Observation Car scene and using some consumables. This issue does not affect the actual number of consumables.
Fixed an issue where, under certain circumstances, characters visiting a train might overlap.
Fixed the issue where the description of the completion conditions for the achievement "Eighteen Barrels of the King" was inconsistent with the actual conditions.
Fixed the issue where the tutorial text was not displayed properly when a battle failed in some [Tactical Training] levels.
Fixed the issue where the star rating of the filtered relics was not displayed properly after applying the [Filter Scheme] in the [Relic Replacement] interface.
Fixed an issue where some Tutorial Catalog entries were not unlocked properly.
Fixed the issue where, under certain circumstances, when viewing other pioneer characters "March 7" "Pioneer" in "Roaming Visa", some of the character attribute values displayed on the interface were inconsistent with the actual values.
Fixed an issue where, under certain circumstances, after opening the Camera and selecting Hide Self in the Camera Settings, the character model might behave abnormally.
Fixed the issue where some interfaces behave abnormally when entering the "First Flower Sword Learning" interface through specific operations.
Fixed an issue where the reading material "Prescription: Dragon's Coil and Dragon's Leap" could not be obtained under certain circumstances.
Fixed an issue where after successfully challenging a level with a support character, performing certain operations could cause the support character's skills, levels, and other information to display abnormally.
Fixed an issue where some of the battle voice lines for the character Kafka (Void·Thunder) in the Think Tank were incorrectly ordered.
The in-game texts in 13 languages have been adjusted, optimized and repaired. Such adjustments will not affect the actual effect. Pioneers can switch the game language through "Mobile Interface-Settings-Language" and view the changes contained in the announcement.
The repairs and improvements for Simplified Chinese include (without affecting the actual effect):
Fixed some typos, incorrect punctuation, incorrect sentences, and formatting errors in plot texts, system texts, enemy skill descriptions, equation descriptions, weighted item effect descriptions, think tank texts, blessing effect descriptions, enemy names, and event options.
The above is all about the updates of Honkai Impact 3rd 2.5. I hope it can be helpful to all players. If you want to know more game strategies and information, please continue to pay attention to gamejapan.
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