After the experience server update on August 29, Honor of Kings will launch a new hero, Shadow. This is a new warrior hero in Honor of Kings, positioned as a confrontation/warrior. So do you know what the skills of Honor of Kings Shadow are? Let the editor of gamejapan show you together.
What are the shadow skills in King of Glory?
Passive: Feather Blade Spin
Mark Damage
<Test Server> When the target is far away, Shadow's general attack will spin and throw out a flying blade. Only after the flying blade is retracted can the long-range attack continue. Shadow can use general attack in advance when the flying blade is about to be retracted, and will accelerate forward and immediately rebound the flying blade to attack again. In the long-range state, every 1% attack speed increases 2 points of damage.
When the target is close, Shadow enters melee mode, and normal attacks will quickly cause 3 damages to the enemy, causing a total of 120% physical damage. Each normal attack will add a mark to the target, and the target will receive additional damage when hit by [Feather Storm].
Skill 1: Frenzy Dance
Enhanced Damage
CD: 7 seconds Mana cost: 50
<Experience Server> Shadow sweeps around, dealing 250+80% extra/physical damage and 30% deceleration to enemies in a circular area for 2 seconds. Shadow then briefly accelerates and enters a 3-second frenzy, increasing the movement speed by 30% and increasing the attack speed by 75%.
Second skill: Feather Storm
Damage Recovery Displacement
CD: 9 seconds Mana cost: 60
<Experience Server> Shadow rushes forward, knocking back (no control effect) enemies on the path and causing 150+50% additional physical damage. If there are enemies in the front range, Shadow will dance gorgeously, pouring ricocheting blades on the enemy, each time causing 100+35% additional physical damage and recovering 40+0.8% additional health (recovery is halved if hitting non-hero units), a total of 8 times. If Shadow is in an unyielding state, the last section will cause an additional 100% damage. Each hit will consume 1 layer of the target's mark, causing an additional 40+15% additional physical damage.
You can move while dancing, and releasing the skill again can cancel the skill effect in advance. If Shadow does not dance, it will only enter 50% cooldown.
Ultimate: The Last Dance
Unyielding Enhanced Damage
CD: 50 seconds Mana cost: 100
<Experience Server> Shadow rekindles the glory of Dongjun, detonates divine power and soars into the sky, causing 400+140% additional physical damage to nearby enemies, increasing movement speed by 40%, and lasting for 4 seconds. At the same time, Shadow will enter a 4-second unyielding state, temporarily gaining 50% health, and the recovery effect during this period will be doubled, which will be delayed until the state ends.
If Shadow dies during the non-cooldown period of the ultimate, Shadow will slowly revive, causing 400+140% additional physical damage to nearby enemies, and put the ultimate into a cooldown state.
Passive: Subsequent upgrades to this skill will add 2 additional [Feather Storm] damage times and 1 additional melee attack time. The additional attack deals 50 physical damage.
If all temporary health is consumed, the Unyielding state will end early. If you die and then revive, you will only gain 50% of the Unyielding health. In addition, the range of Shadow's long-range general attack is greatly increased.
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